![]() The Process of Changing and Finding a new Job Some jobs may also require any buildings that's influenced by certain combo(s). Large offices are 2x2, and have a 10x10 range. Small and Medium offices are 1x1 in size, and have a range of 5x5 for buildings that result in jobs. Some require a specific office (normal, medium, large). Most jobs require a specific building (or buildings) to be in range of an office. ![]() This can be especially important, since many buildings cannot be researched with the default maximum of research points. When a job is mastered (master reaches 100%), the maximum amount of research point you can have is increased, based on the job (see the table below). However, if the resident fails switching jobs, their stats will go down. There are many jobs, each with an unlock condition, and possible special benefits. Once properly assembled, the Giant Boulder and the Jpn Rest will be reconstructed into the actual Hot Spring building.ġ Gambler or 1 Director(Initially available on River map)ġ2 residents in different non-salaryman jobs.Ģ residents in different non-salaryman jobs.Jobs are used to help residents make more money, get a better house, and afford more stuff. See gallery below for the exact placement point. Rest (the opposite side where the entrance is). After it's built, place a Giant Boulder directly behind the Jpn. Rest and rotate it once so that the entrance is facing southwest. Have 8 different kinds of buildings in townīurg rank (Initially available on Cycle map) Have 10 different kinds of buildings in town.ġ Sommelier or 1 Philosopher or 1 Waiter or 1 Chef or 1 ResearcherĢ residents in different non-salaryman jobsĤ residents in different non-salaryman jobs ![]() Have 4 different kinds of buildings in town.ĥ residents in different non-salaryman jobs Have more than 50 Culture Research Point? Have more than 50 Food Research Point(Initially available on Cycle map) Have 10 different kinds of buildings in town Have 7 different kinds of buildings in townĩ residents in different non-salaryman jobs. Have 5 different kinds of buildings in town Have 6 different kinds of buildings in townģ residents in different non-salaryman jobs. Have 15 different kinds of buildings in town Any other jobs beside the 5 jobs are considered non-salarymen job.ĥ residents in different non-salaryman jobs. There are 5 jobs that are considered salarymen, these jobs are Freelancers, Employees, Supervisors, Managers, and Executives. One of the possible requirements for unlocking these buldings is having residents that are not salarymen. Similarly, both Research Points and Resident Effects get better as the building gains levels the values here should be for level 1 buildings. Research costs increase by 10% for each industry researched therefore, the values in this table should only be taken as guidelines. Has a small chance of generating RP when a resident passes by. Initially available on all maps but Cycle. Initially available on all maps but River. Resident in Condo saves up enough money to upgrade to Mansion ![]() It is initially available on all maps.Īn Office is remodeled after land price reaches 30,000 This is the primary way to obtain research points, as well as for residents to gain stats. Resident moves in replacing an existing ParkĬost:$8K - The park is a special structure, where residents go to meet. Needs: Kairobot as one of your residents, City Size : Venture Town, Upgrade from: CastleĮxclusive to Kairobot. prof: Kairo Prgrmr Savings: 20k+, Path: Stone Pavement prof: Alien / Entrepreneur Savings: 20k+, Path: Stone PavementĬity Size : Venture Town, Upgrade from: Mansion Savings: $7,5K+, Path: Road, Brick Street or Stone Pavement Housing conditions require a certain amount of money in the resident's saving (although no money is actually taken from them), and often requires a specific type of path to be near their home.
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